The Value System


The Value System is a resource based economy, whereby everyone in the colony is provided with the essentials for living and the tools to help expand the colonies resources. Incentives are then provided based on criteria such as importance, quality and risk. This system ensures that each individual is recognised for their contribution to society and motivates them to strive towards excellence.

Value is not a unit or number that can be traded, spent or accumulated. It instead acts as an indicator of what benefits a person is entitled to. In exchange for their allegiance, each colonist is assigned a Value Rating, which reflects their level of contribution and importance. All essential goods and services are unlimited to anyone who wants or needs them.

Colonists are each assigned a role, in which they work to make themselves valuable to their colony rather than exchanging their goods and services for money or items of perceived equal value. Roles are assigned by the colonies based on need and suitability, but can also be exchanged for other role under certain circumstances.

The Value system was created by the pioneering colonies; Lunar and Mars when a lack of resources meant that they needed to break free of the old economy and institute a new system whereby the Colonies could issue resources based on who was considered to be most essential in sustaining the growth of their new society. Since the Colonies are now in a state of plenty, different levels of Value are allocated to give a clear advantage to people who contribute more (by possessing required skills or taking greater risks than others). Resources are provided in three categories: Essential, Required & Rated.

If any person refuses to contribute by neglecting their assigned role (without a valid reason), their Value will be abrogated and the colony will cease to allow them access to resources. Individuals without Value are commonly referred to as ‘outlaws’, and such people are generally detained and sent to a rehabilitation treatment centre, where they can be psychologically assessed and re-trained to be a valued contributor to society.

Social Impact

A healthy workforce is a productive workforce. Everyone in the colonies is entitled to sustenance, medical assistance, living areas and transport suited to their needs. Thus, the general health and well-being of the colonists is maintained.

The quality, size and lavishness of these essentials are far greater for those with high value than someone with a low or average value. The amount of commodities that an individual can obtain is limited primarily by the size of personal living areas (Habitats) which is also allocated based on the Value of an individual (or Unity).

A happy workforce is an obedient workforce. Petty crimes such caused by social issues such as poverty and greed are almost non-existent. There is no reason to steal something from another person when everything you require can be obtained without cost. Punishment for disobeying the laws of the colony is dealt with firmly but fairly. Detainment is usually kept as a very last resort and is only done for such a time as a permanent solution can be implemented. This will often include a reduction of Value and rehabilitative psychological programming.